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A13 7 days to die tips
A13 7 days to die tips











  1. #A13 7 DAYS TO DIE TIPS GENERATOR#
  2. #A13 7 DAYS TO DIE TIPS MOD#
  3. #A13 7 DAYS TO DIE TIPS PATCH#

  • Do not advertise your server more than once per month.
  • No Spamming the same message in multiple threads.
  • a13 7 days to die tips

    If you feel you have been unfairly banned, message the moderators to discuss it.

  • We ban people, not accounts if you evade bans, you will be banned again.
  • Please refrain from misogyny, misandry, racism, homophobia or any other form of discrimination.
  • #A13 7 DAYS TO DIE TIPS MOD#

  • Please contact a mod if your post accidentally got stuck in the spam filter!.
  • If you've gotten the image from another subreddit, mark it as x-post.
  • Promotion of piracy is prohibited here.
  • The rules of reddit are always in effect do not dox users or post information that can lead to doxx do not call for brigades or witchhunts against subreddits or users do not post child pornography etc.
  • This entry was posted in News on by rhuenink.
  • Fixed: Y offset in utility building water works.
  • Fixed: Issue where roads would be very steep due to hub bowl cuts.
  • Fixed: Issue where edges of hubs had a sharp bowl like cut.
  • Fixed: Issue where cities would stop rolling prefabs to place in the world.
  • Fixed: NRE on shooting an arrow and disconnecting.
  • Fixed: Texture tiling error on stone block destroy particle effect.
  • Fixed: Spike trunk tips should take damage now.
  • Fixed: Several material bugs where hardness was not 1.
  • Fixed: Null ref when filling lots of jars with water.
  • Fixed: Car harvest per tier is now the same.
  • Fixed: Downgraded cobblestone ramps stay rotated the correct way.
  • Fixed: Limited voices on the minibike sounds.
  • Fixed: Damaged Wood spikes cannot always be repaired.
  • Changed: Player surface walk slope max to 65 degrees (up from 60) to fix getting stuck on spike trunk tips.
  • Changed: cornbread hold type and added custom hold item.
  • Changed: Nerfed spike trap damage now that gore blocks are disabled.
  • Dogs on day 5, with no spawning near day 7 so players have time for the night hordes.
  • Changed: Night time zombies are restructured like day time zombies.
  • Changed: Steel walls now have 4000 hit points instead of 2000.
  • Changed: Increased stability of stable cloth material.
  • Changed: Did a slight optimization to pine forest decorations.
  • Changed: Hub cell offset set to 0 for a more predictable grid like hub layout.
  • Changed: Hub Cell size increased to give hubs a little more room to generate.
  • Changed: Hub layouts have changed slightly.
  • Changed: Biome distribution is more even per biome.
  • a13 7 days to die tips

    Changed: Biomes now spawned using perlin noise.

    #A13 7 DAYS TO DIE TIPS GENERATOR#

    Changed: Replaced per biome terrain adjustment with single terrain generator.Changed: Lowered sea level to 32 meters.

    a13 7 days to die tips

  • Changed: RWG random world generation has a whole new algorithm.
  • Still more to do with the noise values yet.
  • Added: VERY rough first draft of caves.
  • Added: Some ambient one shots to burnt forest.
  • Added repair to various concrete blocks.
  • Note: These are experimental and could be turned into 1 default with usage of these for biome or player type effects. Currently there are 5 options including Vibrant, Cold, Dark, Bright, and Vibrant DeSat.
  • Added: New video Tone Mapping options replacing the old Dynamic Contrast.
  • #A13 7 DAYS TO DIE TIPS PATCH#

    Note this patch has some major reworked random generation code play old A13 saved games at your own risk. We have a great new patch under the tree.













    A13 7 days to die tips